These games are extremely self-aware. For this list, we'll be going over the video games that acknowledge the real world or the fact that they're video games through characters or gameplay. Our countdown includes “The Stanley Parable”, “Pony Island”, “Doki Doki Literature Club!”, and more! Script written by Garrett Alden
Top 10 Video Games that Break the 4th Wall
These games are self-aware. Welcome to WatchMojo and today we’ll be counting down our picks for the top 10 video games that break the 4th wall.For this list, we’ll be going over the video games that acknowledge the real world or the fact that they’re video games through characters or gameplay. Oh, and because some of the ways these games break the 4th wall involve their plots, some spoilers may ensue.
#10: “Pony Island” (2016)
Although its initial premise, that the player is playing an arcade runner game named “Pony Island” is pretty meta in itself, this game gets even more in your face. It soon becomes apparent that the game within the game you’re playing has been corrupted. And not just corrupted by a computer virus, but by the Devil himself! Combatting Lucifer requires changing the game’s code, though the game and the Devil like to mess with the details and your perception of reality, even altering your Steam messages. If you do decide to dive into this strange experiment of a game, make sure to tell Satan: “Not today!”#9: “Monkey Island 2: Lechuck’s Revenge” (1991)
This early point and click adventure series from LucasArts features plenty of breaks to the 4th wall, and its second installment is no exception. Protagonist Guybrush Threepwood seems consistently aware that he’s in a video game, remarking on the parameters of his own game repeatedly. One notable moment sees Guybrush use a random pay phone in the woods to call the LucasArts hotline for help and asking questions of the annoyed employee on the other end of the line, even referencing the infamous “stump joke” from the previous game. The tongue in cheek nature of this game and its series are a big part of their charm.advertisement
#8: “The Stanley Parable” (2013)
Few games out there are as intrinsically linked to the idea of breaking the 4th wall as “The Stanley Parable” is. In the game, essentially the only thing you can do is walk around while a narrator speaks. The variation in gameplay comes about due to the player choosing to either follow what the narrator says is the correct choice, or whether you decide to go your own way. However, choosing the latter option will certainly earn you a lot of grief from the narrator who will criticize your choices. The game’s branching paths almost always result in a meta event, with most acknowledging the fact that you’re in a game.#7: “Conker’s Bad Fur Day” (2001)
Rare games, particularly those on the Nintendo 64, often feature cheeky and self-aware characters, but “Conker’s Bad Fur Day” might be the most hilarious of them all. The game’s titular star is a drunken and irreverent squirrel and he and the other characters frequently call attention to the fact that they’re in a game, from referencing future events depicted in the game’s prologue, to literally knocking on the 4th wall near the game’s end when the game appears to freeze. Blackmailing the game’s designers to get a bunch of weapons? Now that’s impressive!#6: “Deadpool” (2013)
C’mon – it’s Deadpool. This wisecracking, immortal superhero is renowned for the fact that he’s aware he’s a fictional character and his usual 4th wall breaks are found throughout the game that bears his name. Naturally, Deadpool is fully aware that he’s in a video game, often remarking on common video game tropes and features that appear in his game, while also speaking directly to the audience and himself…himselves? If we were ranking our entries based on quantity alone, this would easily take the top spot, but the shtick does tend to wear a bit thin after a while.#5: “Batman: Arkham Asylum” (2009)
This celebrated superhero game is a fairly straightforward one for the most part, its cavalcade of colorful villains aside. However, it’s one of Batman’s foes that provides the opportunity for an extremely metafictional moment. Scarecrow battles the Dark Knight by using fear itself, in the form of gas, to provoke vivid hallucinations. One of these sees the game appear to restart itself, only with the Joker and Batman having swapped places, and the Clown Prince of Crime apparently killing him; leading to a false game over screen and some rather puzzling advice.advertisement